Routes

Cafeteria

Free lunch, the seller, and both keycard doors.

Cafeteria in ⛏️Dig to Escape

Cafeteria: Free lunch, the seller, and both keycard doors. Get it by Prison common room. Use it to Eat before you buy food. Spend energy first so the meal refills an empty bar. Do not linger in the hall after dark.

What is Cafeteria?

The chef here gives free food at lunch. The seller stands in front of the room. The Janitor Security door is described to the right. The Rooftops kitchen door is described to the left, beside the chef.

Published facts

Cafeteria facts
FactValue
Used byEvery run
Night riskMedium at night

How do you get Cafeteria?

Prison common room.

How do you use Cafeteria?

Eat before you buy food. Spend energy first so the meal refills an empty bar. Do not linger in the hall after dark.

FAQ

Cafeteria questions

Does Dig to Escape have working codes?

No. Walkthroughs through 2026 describe no Codes or Redeem control, and no code string has been published for this experience. Toilet Paper is earned by selling items inside a run. Diamonds are earned from escape progress and stay on the account.

How many endings are there?

Three success endings are documented: Mineshaft (dig to the bottom and run the tunnel), Janitor (Illegal Keycard, ladder, and 12 batteries), and Rooftops (the same keycard plus a 100 Toilet Paper Crowbar, then a roof chase to a red helicopter). A Kitchen ending mentioned in some summaries is that Rooftops route, not a fourth finish.

What is Toilet Paper used for?

Toilet Paper is the run currency. Sell items you dig up, then buy shovels, sacks, food, dynamite, the Illegal Keycard, and the Crowbar. It does not carry into the next run. Diamonds are the account currency used on the lobby Classes NPC.

Which class should a new account buy?

Energizer (250 Diamonds, digging costs 20 percent less energy) is the cheaper general first buy. Bargainer (900 Diamonds, 20 percent off shop prices) saves the most Toilet Paper once you can afford it. Buy Speedster (100 Diamonds, 25 percent faster movement) first only when you are practicing the Janitor or Rooftops chase.

What happens if the guard catches you?

Being caught in the halls at night ends the run. Keep your own cell door closed while you dig. Do not hide in another prisoner's cell. One reference says a guard kill can be revived once; a player comment says the chase itself cannot be revived. There is no developer note that settles that.