A server holds up to 14 players. Friends do not change the ending requirements. They change who holds the Toilet Paper and who walks into the guard.
Roles
- Digger: stays in a cell, opens the carpet, and sends items up.
- Seller: runs the daytime shop and the night vent.
- Carrier: holds the Toilet Paper for the keycard or the crowbar so nobody spends it on a shovel the group does not need.
For a Janitor clear, one published duo plan asks the support player to reach a shovel and at least an 8-slot sack, then has the carrier save every Toilet Paper until 200. The same split works for the extra 100 on Rooftops.
Batteries are easier with two or three people because the office has many rooms. One player can watch the patrol while another picks up the 12 batteries.
Class choices in a group
Skip Heavy Lifter. Several players already cover carry weight. Energizer or Hyperactive on the digger, Bargainer on whoever buys the keycard, and Speedster on whoever does the office or the roof are the useful split. Only one class can be equipped per player, and each player spends their own Diamonds.
Shared limits
The night door rule does not relax because a friend is online. Each player still needs their own cell door closed. Hiding in someone else's cell still ends that player's run.
Toilet Paper is per run, not a shared bank you can mail. Diamonds and classes stay on the account that earned them.
Surface item spawns are worth a lap at the start of a keycard farm. They are not a replacement for digging.
